Roger BoeschThe OpenGL Tutorial — Part IIIn the first part, we discussed how to create an OpenGL environment on macOS to create games using OpenGL and C++. To prove it works, we…Sep 18Sep 18
Roger BoeschThe OpenGL Tutorial — Part IIIIn the first two parts of this tutorial, we set the base for creating multiplatform games. So far, we are still on macOS, but that changes…Sep 18Sep 18
Roger BoeschThe OpenGL Tutorial — Part IVThe first three parts of the tutorial were related to Apple platforms (macOS and iOS). Now, we go multi-platform and create an Android…Sep 18Sep 18
Roger BoeschVisionOS — From Zero to HeroThe Apple Vision Pro (AVP) uses many of the same technologies as your iPhone and iPad. Still, it does that slightly differently now … For…Feb 23Feb 23
Roger BoeschApple Vision OSAlmost eight years ago, I wrote a six-part tutorial about SceneKit, the 3D toolkit created by Apple. It was one of my most-read articles on…Feb 10Feb 10
Roger BoeschGreat article and I can just agree.I'm on the side of hiring engineers currently, but of course was many times on the other side as well.Mar 16, 2021Mar 16, 2021
Roger BoeschMagic Leap: C++ Tutorial Part 4What’s next? Even though I have now a simple game, it still needs many things to call it a finished game.Oct 6, 2020Oct 6, 2020
Roger BoeschMagic Leap: C++ Tutorial Part 3In the first two parts of the tutorial I have setup the tools and built the groundwork to create a game in C++.Oct 6, 2020Oct 6, 2020