Roger BoeschVisionOS — From Zero to HeroThe Apple Vision Pro (AVP) uses many of the same technologies as your iPhone and iPad. Still, it does that slightly differently now … For…3 min read·Feb 23, 2024----
Roger BoeschApple Vision OSAlmost eight years ago, I wrote a six-part tutorial about SceneKit, the 3D toolkit created by Apple. It was one of my most-read articles on…4 min read·Feb 10, 2024----
Roger BoeschGreat article and I can just agree.I'm on the side of hiring engineers currently, but of course was many times on the other side as well.1 min read·Mar 16, 2021----
Roger BoeschMagic Leap: C++ Tutorial Part 4What’s next? Even though I have now a simple game, it still needs many things to call it a finished game.5 min read·Oct 6, 2020----
Roger BoeschMagic Leap: C++ Tutorial Part 3In the first two parts of the tutorial I have setup the tools and built the groundwork to create a game in C++.11 min read·Oct 6, 2020----
Roger BoeschMagic Leap: C++ Tutorial Part 2In the first part of the tutorial I have setup the tools and build the groundwork to create a game in C++.9 min read·Oct 6, 2020----
Roger BoeschMagicLeap One: C++ Tutorial Part IFrameworks on the Magic Leap One9 min read·Jan 13, 2020----
Roger BoeschMagicLeap One: Why you want to use C/C++ instead of Unity?90% of all the apps and games on the MagicLeap One are created with Unity (and a few with Unreal). It’s therefore not a surprise that…4 min read·Dec 16, 2019----
Roger BoeschPart I: Why develop for Retro Systems?Seriously, why anyone would still like to create games and programs for computers of a long forgotten time?2 min read·Sep 20, 2019----